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Third Person Story Adventure Template

v.1.2.6 (11.04.2022)

Notes:

  • Prevented game menu from closing while back to menu prompt is on screen
  • Made interaction widgets disappear while looking at an interactive object, even if no voice over file is specified
  • Changed information on wall in showroom level

Files Changed:

Blueprints:

  • BP_StoryAdv_FunctionLibrary
  • BP_StoryAdv_GameController
  • BP_Base_InteractiveCharacter
  • BP_Base_InteractiveObject

Maps:

  • TPSAT_Showroom
  • TPSAT_Showroom_Sublevel_01
  • TPSAT_Showroom Sublevel_02

User Interface:

  • WBP_GameMenu

v.1.2.5 (02.04.2022)

Notes:

  • Various fixes and improvements
  • Added input and interaction toggle functions to function library
  • Disabled fixed aspect ratio on all sequencer cameras
  • Fixed item text showing on door after steaming in and out sublevels
  • Fixed problem with save game on slot 2
  • Cleaned up and restructured various blueprints

Files Changed:

Blueprints:

  • BP_StoryAdv_FunctionLibrary
  • BP_StoryAdv_GameController
  • BP_StoryAdv_GameInstance
  • BP_Base_InteractiveObject
  • BP_Level_TransitionActor

Maps:

  • TPSAT_ExampleRoom
  • TPSAT_Showroom
  • TPSAT_ExampleRoom Sublevel_01
  • TPSAT_Showroom_Sublevel_01
  • TPSAT_Showroom Sublevel_02

Sequences:

  • Bed_End
  • Bed_Loop
  • Bed_Start
  • LevelStartSequence
  • TakeMug
  • Bench_End
  • Bench_Loop
  • Bench_Start
  • Conv_Example_Decision Sequence
  • Conv_Example_NPC_01
  • Conv_Example_NPC_02_01
  • Conv_Example_NPC_03
  • Conv_Example_NPC_05A
  • Conv_Example_NPC_05A_02
  • Conv_Example_NPC_05B
  • Conv_Example_NPC_05B_02A
  • Conv_Example_NPC_05B_02B
  • Conv_Example_NPC_06
  • Conv_Example_Player_02A
  • Conv_Example_Player_028
  • Conv_Example_Player_04A
  • Conv_Example_Player_048
  • Conv_Example_Player_04C
  • Conv_Example_Player_05A_01A
  • Conv_Example_Player_05A_01B
  • Conv_ExamplePlayer_05B_01A
  • Conv_Example_Player_05_018
  • TakeMug

User Interface:

  • WBP_MainMenu

02.12.2021

Notes:

  • Fixed issue with saving during level transition

Files Changed:

  • BP_StoryAdv_GameInstance

19.10.2021

Notes:

  • Changed default project name and added preview image

04.10.2021

Notes:

  • Greatly improved interaction detection
  • Fixed issue with graphic settings not applying properly on mouse and keyboard

Files Changed:

  • BP_StoryAdv_GameController
  • WBP_OptionsPanel

10.06.2021

Notes:

  • Fixed issue with saving during level transition

Files Changed:

  • BP_StoryAdv_GameInstance

14.05.2021

Notes:

  • Removed deprecated nodes from main menu

Files Changed:

  • WBP_MainMenu

07.04.2021

Notes:

  • Added consequence script base and example actor
  • Added consequence script slot to dialogue option
  • Added a variable inside the game instance to set the default new game level
  • Minor improvements and fixes
  • Updated the documentation

Files Changed:

  • BP_StoryAdv_GameController
  • BP_StoryAdv_GameInstance
  • BP_Base_InteractiveObject
  • BP_Base_InspectionCloseUp_2D
  • BP_Base_InspectionCloseUp_3D
  • BP_Base_InteractiveCharacter
  • BP_Base_DialogueNPC
  • BP_Base_LevelTransition
  • BP_Base_LoopingSequenceActor
  • BP_Base_Simple_Inspection_Object
  • BP_Base_SimpleCollectible
  • WBP_MessageHUD
  • WBP_DialogueOptions
  • WBP_MainMenu
  • WBP_LoadingScreen

New Files:

  • BP_Base_ConsequenceScript
  • BP_ExampleConsequenceScript

16.12.2020

Notes:

  • Fixed depth of field issue after picking up items from inspection view
  • Renamed all instances of the word “master” to “base”

New Files:

  • BP_Master_InspectionCloseUp_3D (now called BP_Base_InspectionCloseUp_3D)
  • BP_Master_InteractiveObject (now called BP_Base_InteractiveObject)

29.10.2020

Notes:

  • Replaced example font
  • Replaced leaf textures

New Files:

  • Faraco_Hand
  • Faraco_Hand_Font

Files Changed:

  • T_Leaf_01_BC
  • T_Leaf_02_BC

19.10.2020

Notes:

  • Fixed issue with using items from inventory
  • Updated “Use Item” key image in inventory

New Files:

  • T_Button_G_Key

Files Changed:

  • BP_UserInterfaceButton_MouseKeyboard
  • WBP_Inventory

First Person Story Adventure Template

v2.1.7 (21.04.2022)

Notes:

  • Fixed execution flow in menu scene level blueprint

Files Changed:

  • MenuScene (Level)

25.03.2021

Notes:

  • Fixed physics simulation not applying to flashlight after inspection

Files Changed:

  • BP_Master_CollectableFlashlight_Inspect

23.12.2020

Notes:

  • Minor fixes

Files Changed:

  • BP_Master_ReadableLetter
  • BP_Master_ReadableLetter_HUD
  • BP_Master_SimpleCollectableLetter
  • BP_ExampleDoor

01.09.2020

Notes:

  • Fixed game freeze after clue has been found in inventory item
  • Removed shadow casting on clue meshes

Files Changed:

  • BP_FullscreenInventoryItem
  • BP_FullscreenInventoryItem_Clue
  • BP_GameController

06.11.2019

Notes:

  • Updated level streaming support
  • Added level streaming trigger blueprints

Files Changed:

  • BP_GameController
  • Showroom (Level)

New Files:

  • BP_LevelStreamingTrigger
  • StreamingLevels (Enumeration)

26.07.2019

Notes:

  • Blocked player movement while using drag input
  • Fixed issue that could lead to opening locked doors

Files Changed:

  • BP_Master_Door
  • BP_Master_Door_DragInput
  • BP_Master_Cupboard_DragInput
  • BP_Master_Drawer_DragInput

26.06.2019

Notes:

  • Updated key info on showroom level
  • Disabled “Load Game” button if no save game available

Files Changed:

  • Showroom (Level)
  • UI_GameMenu

06.06.2019

Notes:

  • Added full gamepad support
  • Reworked menu, inventory and journal
  • Objects now have a description field displayed in inventory
  • Added global depth of field
  • Performance optimization
  • General improvements

New Files:

  • BP_FullscreenInventoryItem
  • BP_FullscreenInventoryLetter
  • BP_MenuPawn
  • BP_UseAction_Master
  • BP_UseAction_Key
  • BP_Master_Door
  • BP_StoryAdv_Settings
  • BP_UI_Key_Icon
  • BP_UserInterfaceIcons
  • BP_StoryAdv_FunctionLibrary
  • BP_StoryAdv_MacroLibrary
  • MenuScene
  • SM_SquareLetter
  • UI_FullscreenInventory
  • UI_MenuRibbon
  • M_FloorMaterial
  • Various Key Icons located in Textures/UserInterface

Files Changed:

  • BP_GameController
  • BP_SaveGame
  • All Master Blueprints
  • All Letter Blueprints
  • All Inspection Blueprints
  • All Door Blueprints
  • BP_InventoryItem
  • BP_ClueData
  • Showroom (Level)
  • M_Letter
  • M_LetterBlank
  • UI_Journal
  • UI_GameMenu
  • UI_Invetory
  • UI_InventoryItem
  • UI_ContextMenuButton
  • SM_Letter
  • DefaultInput.ini

Files Moved:

  • BP_InspectableInventoryObject_Clue -> Blueprints/Core/Inventory
  • BP_ReadableInventoryLetterSimple -> Blueprints/Core/Inventory
  • BP_InspectableInventoryObject -> Blueprints/Core/Inventory
  • BP_ReadableInventoryLetterUIFont -> Blueprints/Core/Inventory
  • UI_GameMenu -> UserInterface/Menu
  • UI_Journal -> UserInterface/Menu
  • UI_JournalEntry -> UserInterface/Menu
  • SM_Button -> Mesh

Files Removed:

  • BP_InspectableInventoryObject
  • BP_InspectableInventoryObject_Clue
  • BP_ReadableInventoryLetterSimple
  • BP_ReadableInventoryLetterUIFontUI_BGBlur
  • UI_ContextMenuButton
  • UI_Inventory
  • UI_InventoryContextMenu
  • UI_InventoryItem

30.03.2019

Notes:

  • Added drawer-cupboard combo master and example blueprint
  • Improved drawer mesh and master blueprint
  • Added easy level streaming support

New Files:

  • BP_Master_CupboardDrawerCombo
  • BP_Example_CupboardDrawerCombo

Files Changed:

  • BP_GameController
  • BP_Master_Drawer
  • BP_Master_Drawer_DragInput
  • BP_DrawerExample
  • BP_ExampleDrawer_DragInput

Widget Interaction System

v2.0.3 (24.02.2023)

Improved communication between terminals and keypads. Keypads now automatically reactivate once the connected system is deactivated from another terminal.

Files Changed:

  • BP_WIS_Terminal_Base
  • BP_ComputerTerminal
  • BP_KeypadTerminal
  • DT_TerminalData
  • WBP_KeypadTerminal

v2.0.1 (11.01.2023)

Updated project to support Unreal Engine 5.1

Files Changed:

  • BP_WIS_Terminal_Base

v2.0.0 (20.12.2022)

Release of version 2.0 – Entirely replaced the project files with a new version created from scratch.

Changes in the new version cover massive performance and usability optimizations, new graphics, meshes and more.

Lock Picking Minigame System

23.08.2021

Notes:

  • Linked all UI text to new string table to make text changes easier and for native localization support.

Files Changed:

  • BP_Lockpicking
  • BP_LockPickingComponent
  • BP_LockComponent
  • BP_SimpleDoor
  • BP_LockpickBox Lockpicking_Settings
  • UI_LockpickingHUD
  • DemoLevel (Level)

New Files:

  • Lockpicking_StringTable

Files Moved:

  • FF_PickDamage (moved to new “Data” folder)

14.04.2021

Notes:

  • Added a validity check to line trace to avoid interacting with BSP volumes, as it would return an error.

Files Changed:

  • BP_LockPickingComponent
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