Product Update Logs
Third Person Story Adventure Template
v.1.2.6 (11.04.2022)
Notes:
- Prevented game menu from closing while back to menu prompt is on screen
- Made interaction widgets disappear while looking at an interactive object, even if no voice over file is specified
- Changed information on wall in showroom level
Files Changed:
Blueprints:
- BP_StoryAdv_FunctionLibrary
- BP_StoryAdv_GameController
- BP_Base_InteractiveCharacter
- BP_Base_InteractiveObject
Maps:
- TPSAT_Showroom
- TPSAT_Showroom_Sublevel_01
- TPSAT_Showroom Sublevel_02
User Interface:
- WBP_GameMenu
v.1.2.5 (02.04.2022)
Notes:
- Various fixes and improvements
- Added input and interaction toggle functions to function library
- Disabled fixed aspect ratio on all sequencer cameras
- Fixed item text showing on door after steaming in and out sublevels
- Fixed problem with save game on slot 2
- Cleaned up and restructured various blueprints
Files Changed:
Blueprints:
- BP_StoryAdv_FunctionLibrary
- BP_StoryAdv_GameController
- BP_StoryAdv_GameInstance
- BP_Base_InteractiveObject
- BP_Level_TransitionActor
Maps:
- TPSAT_ExampleRoom
- TPSAT_Showroom
- TPSAT_ExampleRoom Sublevel_01
- TPSAT_Showroom_Sublevel_01
- TPSAT_Showroom Sublevel_02
Sequences:
- Bed_End
- Bed_Loop
- Bed_Start
- LevelStartSequence
- TakeMug
- Bench_End
- Bench_Loop
- Bench_Start
- Conv_Example_Decision Sequence
- Conv_Example_NPC_01
- Conv_Example_NPC_02_01
- Conv_Example_NPC_03
- Conv_Example_NPC_05A
- Conv_Example_NPC_05A_02
- Conv_Example_NPC_05B
- Conv_Example_NPC_05B_02A
- Conv_Example_NPC_05B_02B
- Conv_Example_NPC_06
- Conv_Example_Player_02A
- Conv_Example_Player_028
- Conv_Example_Player_04A
- Conv_Example_Player_048
- Conv_Example_Player_04C
- Conv_Example_Player_05A_01A
- Conv_Example_Player_05A_01B
- Conv_ExamplePlayer_05B_01A
- Conv_Example_Player_05_018
- TakeMug
User Interface:
- WBP_MainMenu
02.12.2021
Notes:
- Fixed issue with saving during level transition
Files Changed:
- BP_StoryAdv_GameInstance
19.10.2021
Notes:
- Changed default project name and added preview image
04.10.2021
Notes:
- Greatly improved interaction detection
- Fixed issue with graphic settings not applying properly on mouse and keyboard
Files Changed:
- BP_StoryAdv_GameController
- WBP_OptionsPanel
10.06.2021
Notes:
- Fixed issue with saving during level transition
Files Changed:
- BP_StoryAdv_GameInstance
14.05.2021
Notes:
- Removed deprecated nodes from main menu
Files Changed:
- WBP_MainMenu
07.04.2021
Notes:
- Added consequence script base and example actor
- Added consequence script slot to dialogue option
- Added a variable inside the game instance to set the default new game level
- Minor improvements and fixes
- Updated the documentation
Files Changed:
- BP_StoryAdv_GameController
- BP_StoryAdv_GameInstance
- BP_Base_InteractiveObject
- BP_Base_InspectionCloseUp_2D
- BP_Base_InspectionCloseUp_3D
- BP_Base_InteractiveCharacter
- BP_Base_DialogueNPC
- BP_Base_LevelTransition
- BP_Base_LoopingSequenceActor
- BP_Base_Simple_Inspection_Object
- BP_Base_SimpleCollectible
- WBP_MessageHUD
- WBP_DialogueOptions
- WBP_MainMenu
- WBP_LoadingScreen
New Files:
- BP_Base_ConsequenceScript
- BP_ExampleConsequenceScript
16.12.2020
Notes:
- Fixed depth of field issue after picking up items from inspection view
- Renamed all instances of the word “master” to “base”
New Files:
- BP_Master_InspectionCloseUp_3D (now called BP_Base_InspectionCloseUp_3D)
- BP_Master_InteractiveObject (now called BP_Base_InteractiveObject)
29.10.2020
Notes:
- Replaced example font
- Replaced leaf textures
New Files:
- Faraco_Hand
- Faraco_Hand_Font
Files Changed:
- T_Leaf_01_BC
- T_Leaf_02_BC
19.10.2020
Notes:
- Fixed issue with using items from inventory
- Updated “Use Item” key image in inventory
New Files:
- T_Button_G_Key
Files Changed:
- BP_UserInterfaceButton_MouseKeyboard
- WBP_Inventory
First Person Story Adventure Template
v2.1.7 (21.04.2022)
Notes:
- Fixed execution flow in menu scene level blueprint
Files Changed:
- MenuScene (Level)
25.03.2021
Notes:
- Fixed physics simulation not applying to flashlight after inspection
Files Changed:
- BP_Master_CollectableFlashlight_Inspect
23.12.2020
Notes:
- Minor fixes
Files Changed:
- BP_Master_ReadableLetter
- BP_Master_ReadableLetter_HUD
- BP_Master_SimpleCollectableLetter
- BP_ExampleDoor
01.09.2020
Notes:
- Fixed game freeze after clue has been found in inventory item
- Removed shadow casting on clue meshes
Files Changed:
- BP_FullscreenInventoryItem
- BP_FullscreenInventoryItem_Clue
- BP_GameController
06.11.2019
Notes:
- Updated level streaming support
- Added level streaming trigger blueprints
Files Changed:
- BP_GameController
- Showroom (Level)
New Files:
- BP_LevelStreamingTrigger
- StreamingLevels (Enumeration)
26.07.2019
Notes:
- Blocked player movement while using drag input
- Fixed issue that could lead to opening locked doors
Files Changed:
- BP_Master_Door
- BP_Master_Door_DragInput
- BP_Master_Cupboard_DragInput
- BP_Master_Drawer_DragInput
26.06.2019
Notes:
- Updated key info on showroom level
- Disabled “Load Game” button if no save game available
Files Changed:
- Showroom (Level)
- UI_GameMenu
06.06.2019
Notes:
- Added full gamepad support
- Reworked menu, inventory and journal
- Objects now have a description field displayed in inventory
- Added global depth of field
- Performance optimization
- General improvements
New Files:
- BP_FullscreenInventoryItem
- BP_FullscreenInventoryLetter
- BP_MenuPawn
- BP_UseAction_Master
- BP_UseAction_Key
- BP_Master_Door
- BP_StoryAdv_Settings
- BP_UI_Key_Icon
- BP_UserInterfaceIcons
- BP_StoryAdv_FunctionLibrary
- BP_StoryAdv_MacroLibrary
- MenuScene
- SM_SquareLetter
- UI_FullscreenInventory
- UI_MenuRibbon
- M_FloorMaterial
- Various Key Icons located in Textures/UserInterface
Files Changed:
- BP_GameController
- BP_SaveGame
- All Master Blueprints
- All Letter Blueprints
- All Inspection Blueprints
- All Door Blueprints
- BP_InventoryItem
- BP_ClueData
- Showroom (Level)
- M_Letter
- M_LetterBlank
- UI_Journal
- UI_GameMenu
- UI_Invetory
- UI_InventoryItem
- UI_ContextMenuButton
- SM_Letter
- DefaultInput.ini
Files Moved:
- BP_InspectableInventoryObject_Clue -> Blueprints/Core/Inventory
- BP_ReadableInventoryLetterSimple -> Blueprints/Core/Inventory
- BP_InspectableInventoryObject -> Blueprints/Core/Inventory
- BP_ReadableInventoryLetterUIFont -> Blueprints/Core/Inventory
- UI_GameMenu -> UserInterface/Menu
- UI_Journal -> UserInterface/Menu
- UI_JournalEntry -> UserInterface/Menu
- SM_Button -> Mesh
Files Removed:
- BP_InspectableInventoryObject
- BP_InspectableInventoryObject_Clue
- BP_ReadableInventoryLetterSimple
- BP_ReadableInventoryLetterUIFontUI_BGBlur
- UI_ContextMenuButton
- UI_Inventory
- UI_InventoryContextMenu
- UI_InventoryItem
30.03.2019
Notes:
- Added drawer-cupboard combo master and example blueprint
- Improved drawer mesh and master blueprint
- Added easy level streaming support
New Files:
- BP_Master_CupboardDrawerCombo
- BP_Example_CupboardDrawerCombo
Files Changed:
- BP_GameController
- BP_Master_Drawer
- BP_Master_Drawer_DragInput
- BP_DrawerExample
- BP_ExampleDrawer_DragInput
Widget Interaction System
v2.0.3 (24.02.2023)
Improved communication between terminals and keypads. Keypads now automatically reactivate once the connected system is deactivated from another terminal.
Files Changed:
- BP_WIS_Terminal_Base
- BP_ComputerTerminal
- BP_KeypadTerminal
- DT_TerminalData
- WBP_KeypadTerminal
v2.0.1 (11.01.2023)
Updated project to support Unreal Engine 5.1
Files Changed:
- BP_WIS_Terminal_Base
v2.0.0 (20.12.2022)
Release of version 2.0 – Entirely replaced the project files with a new version created from scratch.
Changes in the new version cover massive performance and usability optimizations, new graphics, meshes and more.
Lock Picking Minigame System
23.08.2021
Notes:
- Linked all UI text to new string table to make text changes easier and for native localization support.
Files Changed:
- BP_Lockpicking
- BP_LockPickingComponent
- BP_LockComponent
- BP_SimpleDoor
- BP_LockpickBox Lockpicking_Settings
- UI_LockpickingHUD
- DemoLevel (Level)
New Files:
- Lockpicking_StringTable
Files Moved:
- FF_PickDamage (moved to new “Data” folder)
14.04.2021
Notes:
- Added a validity check to line trace to avoid interacting with BSP volumes, as it would return an error.
Files Changed:
- BP_LockPickingComponent