We are aware that skipping dialogue lines is a desired feature and will be possible out of the box with a feature update. Until then you can create this functionality on your own by making the current sequence inside BP_BaseDialogueNPC stop (use the “Sequence Player” variable) before calling the function “Carry on Conversation”. You might also want to modify the function “ShowSubtitles” to also skip and jump to the next subtitle. See the screenshot below for reference:
If you don’t want or can’t manage to implement this functionality, please be patient, we do our best to deliver an updated version including this feature as soon as possible.