Using Data Tables
To help you organize your games items, all item properties are stored in data tables. The table and row name are then assigned to the actors’ instance in the game world. In these tables you set up the object name, the interaction labels, dialogue data, other inspection properties and more. This is extremely helpful to keep track of all your items and to maintain a non-destructive workflow.
For more information about Data Tables, see the official documentation: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/DataDriven/
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